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|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
@@ -0,0 +1,363 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
@@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -0,0 +1,27 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34607.119
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Weather", "Weather\Weather.csproj", "{D1806B4F-E417-42F9-9DCB-C411AFF29FF3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D1806B4F-E417-42F9-9DCB-C411AFF29FF3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D1806B4F-E417-42F9-9DCB-C411AFF29FF3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D1806B4F-E417-42F9-9DCB-C411AFF29FF3}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{D1806B4F-E417-42F9-9DCB-C411AFF29FF3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D1806B4F-E417-42F9-9DCB-C411AFF29FF3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D1806B4F-E417-42F9-9DCB-C411AFF29FF3}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {875F2049-3B48-4C24-B64C-0CE199689C1A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version = "1.0" encoding = "UTF-8" ?>
|
||||
<Application xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:local="clr-namespace:Weather"
|
||||
x:Class="Weather.App">
|
||||
<Application.Resources>
|
||||
<ResourceDictionary>
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<ResourceDictionary Source="Resources/Styles/Colors.xaml" />
|
||||
<ResourceDictionary Source="Resources/Styles/Styles.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
</ResourceDictionary>
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
@@ -0,0 +1,12 @@
|
||||
namespace Weather
|
||||
{
|
||||
public partial class App : Application
|
||||
{
|
||||
public App()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
MainPage = new AppShell();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<Shell
|
||||
x:Class="Weather.AppShell"
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:local="clr-namespace:Weather"
|
||||
Shell.FlyoutBehavior="Disabled"
|
||||
Shell.NavBarIsVisible="False"
|
||||
Title="Weather">
|
||||
|
||||
<ShellContent
|
||||
Title="Home"
|
||||
ContentTemplate="{DataTemplate local:MainPage}"
|
||||
Route="MainPage" />
|
||||
|
||||
</Shell>
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Weather
|
||||
{
|
||||
public partial class AppShell : Shell
|
||||
{
|
||||
public AppShell()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
x:Class="Weather.MainPage"
|
||||
xmlns:local="clr-namespace:Weather">
|
||||
|
||||
<Grid>
|
||||
<Image Source="{Binding WeatherData.Background}" Aspect="AspectFill"></Image>
|
||||
<Frame StyleClass="BackgroundBorder" VerticalOptions="Center" BorderColor="Transparent" Margin="20">
|
||||
<VerticalStackLayout Padding="20.0" Spacing="40" HorizontalOptions="Center">
|
||||
<Label Text="{Binding WeatherData.City}" FontSize="Large" HorizontalTextAlignment="Center" TextColor="White" />
|
||||
<VerticalStackLayout Spacing="24">
|
||||
<Image Source="{Binding WeatherData.Icon}" HeightRequest="200" Aspect="Center"/>
|
||||
<Label Text="{Binding WeatherData.Temperature}" FontSize="48" TextColor="White" HorizontalTextAlignment="Center" FontAttributes="Bold"/>
|
||||
<Label Text="{Binding WeatherData.Description}" HorizontalTextAlignment="Center" FontAttributes="Italic" TextColor="White" />
|
||||
<Label Text="{Binding WeatherData.FeelLike}" HorizontalTextAlignment="Center" FontAttributes="Bold" FontSize="Subtitle" TextColor="White"/>
|
||||
<FlexLayout JustifyContent="SpaceBetween">
|
||||
<VerticalStackLayout>
|
||||
<Label Text="{Binding WeatherData.MinTemp}" FontAttributes="Italic" TextColor="White" FontSize="12" Padding="1" />
|
||||
<Label Text="{Binding WeatherData.MaxTemp}" FontAttributes="Italic" TextColor="White" FontSize="12" Padding="1" />
|
||||
<Label Text="{Binding WeatherData.Pressure}" FontAttributes="Italic" TextColor="White" FontSize="12" Padding="1" />
|
||||
</VerticalStackLayout>
|
||||
<VerticalStackLayout>
|
||||
<Label Text="{Binding WeatherData.Humidity}" HorizontalTextAlignment="End" FontAttributes="Italic" TextColor="White" FontSize="12" Padding="1" />
|
||||
<Label Text="{Binding WeatherData.Wind}" HorizontalTextAlignment="End" FontAttributes="Italic" TextColor="White" FontSize="12" Padding="1" />
|
||||
<Label Text="{Binding WeatherData.Cloudly}" HorizontalTextAlignment="End" FontAttributes="Italic" TextColor="White" FontSize="12" Padding="1" />
|
||||
</VerticalStackLayout>
|
||||
</FlexLayout>
|
||||
</VerticalStackLayout>
|
||||
</VerticalStackLayout>
|
||||
</Frame>
|
||||
</Grid>
|
||||
</ContentPage>
|
||||
@@ -0,0 +1,18 @@
|
||||
using System.Net;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
public partial class MainPage : ContentPage
|
||||
{
|
||||
string api_key = "a907c532735513e696815ef722a3d345", type = "id", city = "3093133";
|
||||
WeatherViewModel viewModel;
|
||||
public MainPage()
|
||||
{
|
||||
InitializeComponent();
|
||||
viewModel = new WeatherViewModel(api_key, city, type);
|
||||
BindingContext = viewModel;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
public static class MauiProgram
|
||||
{
|
||||
public static MauiApp CreateMauiApp()
|
||||
{
|
||||
var builder = MauiApp.CreateBuilder();
|
||||
builder
|
||||
.UseMauiApp<App>()
|
||||
.ConfigureFonts(fonts =>
|
||||
{
|
||||
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
|
||||
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
|
||||
});
|
||||
|
||||
#if DEBUG
|
||||
builder.Logging.AddDebug();
|
||||
#endif
|
||||
|
||||
return builder.Build();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.krzysztofsmaga.weather" android:versionCode="1" android:versionName="Final">
|
||||
<application android:allowBackup="true" android:icon="@mipmap/weathericon" android:supportsRtl="true" android:label="Prosta Pogoda"></application>
|
||||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
<uses-sdk android:minSdkVersion="21" />
|
||||
</manifest>
|
||||
@@ -0,0 +1,11 @@
|
||||
using Android.App;
|
||||
using Android.Content.PM;
|
||||
using Android.OS;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
[Activity(Theme = "@style/Maui.SplashTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize | ConfigChanges.Density)]
|
||||
public class MainActivity : MauiAppCompatActivity
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using Android.App;
|
||||
using Android.Runtime;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
[Application]
|
||||
public class MainApplication : MauiApplication
|
||||
{
|
||||
public MainApplication(IntPtr handle, JniHandleOwnership ownership)
|
||||
: base(handle, ownership)
|
||||
{
|
||||
}
|
||||
|
||||
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#512BD4</color>
|
||||
<color name="colorPrimaryDark">#2B0B98</color>
|
||||
<color name="colorAccent">#2B0B98</color>
|
||||
</resources>
|
||||
@@ -0,0 +1,10 @@
|
||||
using Foundation;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : MauiUIApplicationDelegate
|
||||
{
|
||||
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<!-- See https://aka.ms/maui-publish-app-store#add-entitlements for more information about adding entitlements.-->
|
||||
<dict>
|
||||
<!-- App Sandbox must be enabled to distribute a MacCatalyst app through the Mac App Store. -->
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<!-- When App Sandbox is enabled, this value is required to open outgoing network connections. -->
|
||||
<key>com.apple.security.network.client</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<!-- The Mac App Store requires you specify if the app uses encryption. -->
|
||||
<!-- Please consult https://developer.apple.com/documentation/bundleresources/information_property_list/itsappusesnonexemptencryption -->
|
||||
<!-- <key>ITSAppUsesNonExemptEncryption</key> -->
|
||||
<!-- Please indicate <true/> or <false/> here. -->
|
||||
|
||||
<!-- Specify the category for your app here. -->
|
||||
<!-- Please consult https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype -->
|
||||
<!-- <key>LSApplicationCategoryType</key> -->
|
||||
<!-- <string>public.app-category.YOUR-CATEGORY-HERE</string> -->
|
||||
<key>UIDeviceFamily</key>
|
||||
<array>
|
||||
<integer>2</integer>
|
||||
</array>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>XSAppIconAssets</key>
|
||||
<string>Assets.xcassets/appicon.appiconset</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,16 @@
|
||||
using ObjCRuntime;
|
||||
using UIKit;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
// This is the main entry point of the application.
|
||||
static void Main(string[] args)
|
||||
{
|
||||
// if you want to use a different Application Delegate class from "AppDelegate"
|
||||
// you can specify it here.
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using Microsoft.Maui;
|
||||
using Microsoft.Maui.Hosting;
|
||||
using System;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
internal class Program : MauiApplication
|
||||
{
|
||||
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var app = new Program();
|
||||
app.Run(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest package="maui-application-id-placeholder" version="0.0.0" api-version="8" xmlns="http://tizen.org/ns/packages">
|
||||
<profile name="common" />
|
||||
<ui-application appid="maui-application-id-placeholder" exec="Weather.dll" multiple="false" nodisplay="false" taskmanage="true" type="dotnet" launch_mode="single">
|
||||
<label>maui-application-title-placeholder</label>
|
||||
<icon>maui-appicon-placeholder</icon>
|
||||
<metadata key="http://tizen.org/metadata/prefer_dotnet_aot" value="true" />
|
||||
</ui-application>
|
||||
<shortcut-list />
|
||||
<privileges>
|
||||
<privilege>http://tizen.org/privilege/internet</privilege>
|
||||
</privileges>
|
||||
<dependencies />
|
||||
<provides-appdefined-privileges />
|
||||
</manifest>
|
||||
@@ -0,0 +1,8 @@
|
||||
<maui:MauiWinUIApplication
|
||||
x:Class="Weather.WinUI.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:maui="using:Microsoft.Maui"
|
||||
xmlns:local="using:Weather.WinUI">
|
||||
|
||||
</maui:MauiWinUIApplication>
|
||||
@@ -0,0 +1,25 @@
|
||||
using Microsoft.UI.Xaml;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
namespace Weather.WinUI
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
public partial class App : MauiWinUIApplication
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
public App()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
}
|
||||
|
||||
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
|
||||
IgnorableNamespaces="uap rescap">
|
||||
|
||||
<Identity Name="maui-package-name-placeholder" Publisher="CN=User Name" Version="0.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="0660FE41-802C-410E-BD58-B3284FAE9C17" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>$placeholder$</DisplayName>
|
||||
<PublisherDisplayName>User Name</PublisherDisplayName>
|
||||
<Logo>$placeholder$.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate" />
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="$targetentrypoint$">
|
||||
<uap:VisualElements
|
||||
DisplayName="$placeholder$"
|
||||
Description="$placeholder$"
|
||||
Square150x150Logo="$placeholder$.png"
|
||||
Square44x44Logo="$placeholder$.png"
|
||||
BackgroundColor="transparent">
|
||||
<uap:DefaultTile Square71x71Logo="$placeholder$.png" Wide310x150Logo="$placeholder$.png" Square310x310Logo="$placeholder$.png" />
|
||||
<uap:SplashScreen Image="$placeholder$.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<rescap:Capability Name="runFullTrust" />
|
||||
</Capabilities>
|
||||
|
||||
</Package>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="Weather.WinUI.app"/>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<!-- The combination of below two tags have the following effect:
|
||||
1) Per-Monitor for >= Windows 10 Anniversary Update
|
||||
2) System < Windows 10 Anniversary Update
|
||||
-->
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
</assembly>
|
||||
@@ -0,0 +1,10 @@
|
||||
using Foundation;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : MauiUIApplicationDelegate
|
||||
{
|
||||
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>UIDeviceFamily</key>
|
||||
<array>
|
||||
<integer>1</integer>
|
||||
<integer>2</integer>
|
||||
</array>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>XSAppIconAssets</key>
|
||||
<string>Assets.xcassets/appicon.appiconset</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,16 @@
|
||||
using ObjCRuntime;
|
||||
using UIKit;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
// This is the main entry point of the application.
|
||||
static void Main(string[] args)
|
||||
{
|
||||
// if you want to use a different Application Delegate class from "AppDelegate"
|
||||
// you can specify it here.
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ten kod został wygenerowany przez narzędzie.
|
||||
// Wersja wykonawcza:4.0.30319.42000
|
||||
//
|
||||
// Zmiany w tym pliku mogą spowodować nieprawidłowe zachowanie i zostaną utracone, jeśli
|
||||
// kod zostanie ponownie wygenerowany.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Weather.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Klasa zasobu wymagająca zdefiniowania typu do wyszukiwania zlokalizowanych ciągów itd.
|
||||
/// </summary>
|
||||
// Ta klasa została automatycznie wygenerowana za pomocą klasy StronglyTypedResourceBuilder
|
||||
// przez narzędzie, takie jak ResGen lub Visual Studio.
|
||||
// Aby dodać lub usunąć składową, edytuj plik ResX, a następnie ponownie uruchom narzędzie ResGen
|
||||
// z opcją /str lub ponownie utwórz projekt VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Zwraca buforowane wystąpienie ResourceManager używane przez tę klasę.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Weather.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Przesłania właściwość CurrentUICulture bieżącego wątku dla wszystkich
|
||||
/// przypadków przeszukiwania zasobów za pomocą tej klasy zasobów wymagającej zdefiniowania typu.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wyszukuje zlokalizowany ciąg podobny do ciągu .
|
||||
/// </summary>
|
||||
internal static string api_key {
|
||||
get {
|
||||
return ResourceManager.GetString("api_key", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wyszukuje zlokalizowany ciąg podobny do ciągu .
|
||||
/// </summary>
|
||||
internal static string city {
|
||||
get {
|
||||
return ResourceManager.GetString("city", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wyszukuje zlokalizowany ciąg podobny do ciągu .
|
||||
/// </summary>
|
||||
internal static string type {
|
||||
get {
|
||||
return ResourceManager.GetString("type", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="api_key" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="city" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="type" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"profiles": {
|
||||
"Windows Machine": {
|
||||
"commandName": "MsixPackage",
|
||||
"nativeDebugging": false
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg">
|
||||
<rect x="0" y="0" width="456" height="456" fill="#512BD4" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 228 B |
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<path d="m 105.50037,281.60863 c -2.70293,0 -5.00091,-0.90042 -6.893127,-2.70209 -1.892214,-1.84778 -2.837901,-4.04181 -2.837901,-6.58209 0,-2.58722 0.945687,-4.80389 2.837901,-6.65167 1.892217,-1.84778 4.190197,-2.77167 6.893127,-2.77167 2.74819,0 5.06798,0.92389 6.96019,2.77167 1.93749,1.84778 2.90581,4.06445 2.90581,6.65167 0,2.54028 -0.96832,4.73431 -2.90581,6.58209 -1.89221,1.80167 -4.212,2.70209 -6.96019,2.70209 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
|
||||
<path d="M 213.56111,280.08446 H 195.99044 L 149.69953,207.0544 c -1.17121,-1.84778 -2.14037,-3.76515 -2.90581,-5.75126 h -0.40578 c 0.36051,2.12528 0.54076,6.67515 0.54076,13.6496 v 65.13172 h -15.54349 v -99.36009 h 18.71925 l 44.7374,71.29798 c 1.89222,2.95695 3.1087,4.98917 3.64945,6.09751 h 0.26996 c -0.45021,-2.6325 -0.67573,-7.09015 -0.67573,-13.37293 v -64.02256 h 15.47557 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
|
||||
<path d="m 289.25134,280.08446 h -54.40052 v -99.36009 h 52.23835 v 13.99669 h -36.15411 v 28.13085 h 33.31621 v 13.9271 h -33.31621 v 29.37835 h 38.31628 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
|
||||
<path d="M 366.56466,194.72106 H 338.7222 v 85.3634 h -16.08423 v -85.3634 h -27.77455 v -13.99669 h 71.70124 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 1.2 MiB |
|
After Width: | Height: | Size: 133 KiB |
|
After Width: | Height: | Size: 829 KiB |
|
After Width: | Height: | Size: 706 KiB |
|
After Width: | Height: | Size: 540 KiB |
|
After Width: | Height: | Size: 956 KiB |
|
After Width: | Height: | Size: 492 KiB |
|
After Width: | Height: | Size: 648 KiB |
|
After Width: | Height: | Size: 578 KiB |
|
After Width: | Height: | Size: 403 KiB |
|
After Width: | Height: | Size: 589 KiB |
|
After Width: | Height: | Size: 570 KiB |
|
After Width: | Height: | Size: 922 KiB |
|
After Width: | Height: | Size: 209 KiB |
|
After Width: | Height: | Size: 731 KiB |
|
After Width: | Height: | Size: 554 KiB |
|
After Width: | Height: | Size: 593 KiB |
|
After Width: | Height: | Size: 408 KiB |
|
After Width: | Height: | Size: 68 KiB |
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="512" height="512" viewBox="0 0 512 512">
|
||||
<path stroke="white" fill="white" d="M362.7 19.3L314.3 67.7 444.3 197.7l48.4-48.4c25-25 25-65.5 0-90.5L453.3 19.3c-25-25-65.5-25-90.5 0zm-71 71L58.6 323.5c-10.4 10.4-18 23.3-22.2 37.4L1 481.2C-1.5 489.7 .8 498.8 7 505s15.3 8.5 23.7 6.1l120.3-35.4c14.1-4.2 27-11.8 37.4-22.2L421.7 220.3 291.7 90.3z"/>
|
||||
</svg>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="512" height="512" viewBox="0 0 512 512">
|
||||
<path stroke="white" fill="white" d="M495.9 166.6c3.2 8.7 .5 18.4-6.4 24.6l-43.3 39.4c1.1 8.3 1.7 16.8 1.7 25.4s-.6 17.1-1.7 25.4l43.3 39.4c6.9 6.2 9.6 15.9 6.4 24.6c-4.4 11.9-9.7 23.3-15.8 34.3l-4.7 8.1c-6.6 11-14 21.4-22.1 31.2c-5.9 7.2-15.7 9.6-24.5 6.8l-55.7-17.7c-13.4 10.3-28.2 18.9-44 25.4l-12.5 57.1c-2 9.1-9 16.3-18.2 17.8c-13.8 2.3-28 3.5-42.5 3.5s-28.7-1.2-42.5-3.5c-9.2-1.5-16.2-8.7-18.2-17.8l-12.5-57.1c-15.8-6.5-30.6-15.1-44-25.4L83.1 425.9c-8.8 2.8-18.6 .3-24.5-6.8c-8.1-9.8-15.5-20.2-22.1-31.2l-4.7-8.1c-6.1-11-11.4-22.4-15.8-34.3c-3.2-8.7-.5-18.4 6.4-24.6l43.3-39.4C64.6 273.1 64 264.6 64 256s.6-17.1 1.7-25.4L22.4 191.2c-6.9-6.2-9.6-15.9-6.4-24.6c4.4-11.9 9.7-23.3 15.8-34.3l4.7-8.1c6.6-11 14-21.4 22.1-31.2c5.9-7.2 15.7-9.6 24.5-6.8l55.7 17.7c13.4-10.3 28.2-18.9 44-25.4l12.5-57.1c2-9.1 9-16.3 18.2-17.8C227.3 1.2 241.5 0 256 0s28.7 1.2 42.5 3.5c9.2 1.5 16.2 8.7 18.2 17.8l12.5 57.1c15.8 6.5 30.6 15.1 44 25.4l55.7-17.7c8.8-2.8 18.6-.3 24.5 6.8c8.1 9.8 15.5 20.2 22.1 31.2l4.7 8.1c6.1 11 11.4 22.4 15.8 34.3zM256 336a80 80 0 1 0 0-160 80 80 0 1 0 0 160z"/>
|
||||
</svg>
|
||||
@@ -0,0 +1,15 @@
|
||||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories). Deployment of the asset to your application
|
||||
is automatically handled by the following `MauiAsset` Build Action within your `.csproj`.
|
||||
|
||||
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
|
||||
|
||||
These files will be deployed with you package and will be accessible using Essentials:
|
||||
|
||||
async Task LoadMauiAsset()
|
||||
{
|
||||
using var stream = await FileSystem.OpenAppPackageFileAsync("AboutAssets.txt");
|
||||
using var reader = new StreamReader(stream);
|
||||
|
||||
var contents = reader.ReadToEnd();
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<path d="m 105.50037,281.60863 c -2.70293,0 -5.00091,-0.90042 -6.893127,-2.70209 -1.892214,-1.84778 -2.837901,-4.04181 -2.837901,-6.58209 0,-2.58722 0.945687,-4.80389 2.837901,-6.65167 1.892217,-1.84778 4.190197,-2.77167 6.893127,-2.77167 2.74819,0 5.06798,0.92389 6.96019,2.77167 1.93749,1.84778 2.90581,4.06445 2.90581,6.65167 0,2.54028 -0.96832,4.73431 -2.90581,6.58209 -1.89221,1.80167 -4.212,2.70209 -6.96019,2.70209 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
|
||||
<path d="M 213.56111,280.08446 H 195.99044 L 149.69953,207.0544 c -1.17121,-1.84778 -2.14037,-3.76515 -2.90581,-5.75126 h -0.40578 c 0.36051,2.12528 0.54076,6.67515 0.54076,13.6496 v 65.13172 h -15.54349 v -99.36009 h 18.71925 l 44.7374,71.29798 c 1.89222,2.95695 3.1087,4.98917 3.64945,6.09751 h 0.26996 c -0.45021,-2.6325 -0.67573,-7.09015 -0.67573,-13.37293 v -64.02256 h 15.47557 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
|
||||
<path d="m 289.25134,280.08446 h -54.40052 v -99.36009 h 52.23835 v 13.99669 h -36.15411 v 28.13085 h 33.31621 v 13.9271 h -33.31621 v 29.37835 h 38.31628 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
|
||||
<path d="M 366.56466,194.72106 H 338.7222 v 85.3634 h -16.08423 v -85.3634 h -27.77455 v -13.99669 h 71.70124 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.8 KiB |
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<?xaml-comp compile="true" ?>
|
||||
<ResourceDictionary
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
|
||||
|
||||
<!-- Note: For Android please see also Platforms\Android\Resources\values\colors.xml -->
|
||||
|
||||
<Color x:Key="Primary">#512BD4</Color>
|
||||
<Color x:Key="PrimaryDark">#ac99ea</Color>
|
||||
<Color x:Key="PrimaryDarkText">#242424</Color>
|
||||
<Color x:Key="Secondary">#DFD8F7</Color>
|
||||
<Color x:Key="SecondaryDarkText">#9880e5</Color>
|
||||
<Color x:Key="Tertiary">#2B0B98</Color>
|
||||
|
||||
<Color x:Key="White">White</Color>
|
||||
<Color x:Key="Black">Black</Color>
|
||||
<Color x:Key="Magenta">#D600AA</Color>
|
||||
<Color x:Key="MidnightBlue">#190649</Color>
|
||||
<Color x:Key="OffBlack">#1f1f1f</Color>
|
||||
|
||||
<Color x:Key="Gray100">#E1E1E1</Color>
|
||||
<Color x:Key="Gray200">#C8C8C8</Color>
|
||||
<Color x:Key="Gray300">#ACACAC</Color>
|
||||
<Color x:Key="Gray400">#919191</Color>
|
||||
<Color x:Key="Gray500">#6E6E6E</Color>
|
||||
<Color x:Key="Gray600">#404040</Color>
|
||||
<Color x:Key="Gray900">#212121</Color>
|
||||
<Color x:Key="Gray950">#141414</Color>
|
||||
|
||||
<SolidColorBrush x:Key="PrimaryBrush" Color="{StaticResource Primary}"/>
|
||||
<SolidColorBrush x:Key="SecondaryBrush" Color="{StaticResource Secondary}"/>
|
||||
<SolidColorBrush x:Key="TertiaryBrush" Color="{StaticResource Tertiary}"/>
|
||||
<SolidColorBrush x:Key="WhiteBrush" Color="{StaticResource White}"/>
|
||||
<SolidColorBrush x:Key="BlackBrush" Color="{StaticResource Black}"/>
|
||||
|
||||
<SolidColorBrush x:Key="Gray100Brush" Color="{StaticResource Gray100}"/>
|
||||
<SolidColorBrush x:Key="Gray200Brush" Color="{StaticResource Gray200}"/>
|
||||
<SolidColorBrush x:Key="Gray300Brush" Color="{StaticResource Gray300}"/>
|
||||
<SolidColorBrush x:Key="Gray400Brush" Color="{StaticResource Gray400}"/>
|
||||
<SolidColorBrush x:Key="Gray500Brush" Color="{StaticResource Gray500}"/>
|
||||
<SolidColorBrush x:Key="Gray600Brush" Color="{StaticResource Gray600}"/>
|
||||
<SolidColorBrush x:Key="Gray900Brush" Color="{StaticResource Gray900}"/>
|
||||
<SolidColorBrush x:Key="Gray950Brush" Color="{StaticResource Gray950}"/>
|
||||
</ResourceDictionary>
|
||||
@@ -0,0 +1,440 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<?xaml-comp compile="true" ?>
|
||||
<ResourceDictionary
|
||||
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
|
||||
|
||||
<Style TargetType="ActivityIndicator">
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="IndicatorView">
|
||||
<Setter Property="IndicatorColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}"/>
|
||||
<Setter Property="SelectedIndicatorColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray100}}"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Border">
|
||||
<Setter Property="Stroke" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="StrokeShape" Value="Rectangle"/>
|
||||
<Setter Property="StrokeThickness" Value="1"/>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="BoxView">
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Button">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource PrimaryDarkText}}" />
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource PrimaryDark}}" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="BorderWidth" Value="0"/>
|
||||
<Setter Property="CornerRadius" Value="8"/>
|
||||
<Setter Property="Padding" Value="14,10"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
<VisualState x:Name="PointerOver" />
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="CheckBox">
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="DatePicker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Editor">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Entry">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Frame">
|
||||
<Setter Property="HasShadow" Value="False" />
|
||||
<Setter Property="BorderColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="CornerRadius" Value="8" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Frame" Class="BackgroundBorder">
|
||||
<Setter Property="Shadow">
|
||||
<Setter.Value>
|
||||
<Shadow
|
||||
Brush="Black"
|
||||
Offset="0,0"
|
||||
Radius="40"
|
||||
Opacity="0.8" />
|
||||
</Setter.Value>
|
||||
</Setter>
|
||||
<Setter Property="BackgroundColor" Value="#80000000" />
|
||||
<Setter Property="CornerRadius" Value="16" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ImageButton">
|
||||
<Setter Property="Opacity" Value="1" />
|
||||
<Setter Property="BorderColor" Value="Transparent"/>
|
||||
<Setter Property="BorderWidth" Value="0"/>
|
||||
<Setter Property="CornerRadius" Value="0"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="Opacity" Value="0.5" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
<VisualState x:Name="PointerOver" />
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Label">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Span">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Label" x:Key="Headline">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource MidnightBlue}, Dark={StaticResource White}}" />
|
||||
<Setter Property="FontSize" Value="32" />
|
||||
<Setter Property="HorizontalOptions" Value="Center" />
|
||||
<Setter Property="HorizontalTextAlignment" Value="Center" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Label" x:Key="SubHeadline">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource MidnightBlue}, Dark={StaticResource White}}" />
|
||||
<Setter Property="FontSize" Value="24" />
|
||||
<Setter Property="HorizontalOptions" Value="Center" />
|
||||
<Setter Property="HorizontalTextAlignment" Value="Center" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ListView">
|
||||
<Setter Property="SeparatorColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
|
||||
<Setter Property="RefreshControlColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Picker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="TitleColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="TitleColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="ProgressBar">
|
||||
<Setter Property="ProgressColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="ProgressColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="RadioButton">
|
||||
<Setter Property="BackgroundColor" Value="Transparent"/>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="RefreshView">
|
||||
<Setter Property="RefreshColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SearchBar">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="CancelButtonColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SearchHandler">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent" />
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular" />
|
||||
<Setter Property="FontSize" Value="14" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Shadow">
|
||||
<Setter Property="Radius" Value="15" />
|
||||
<Setter Property="Opacity" Value="0.5" />
|
||||
<Setter Property="Brush" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Offset" Value="10,10" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Slider">
|
||||
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="SwipeItem">
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Switch">
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
<Setter Property="ThumbColor" Value="{StaticResource White}" />
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
<VisualState x:Name="On">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Secondary}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
<VisualState x:Name="Off">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray400}, Dark={StaticResource Gray500}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="TimePicker">
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
|
||||
<Setter Property="BackgroundColor" Value="Transparent"/>
|
||||
<Setter Property="FontFamily" Value="OpenSansRegular"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="MinimumHeightRequest" Value="44"/>
|
||||
<Setter Property="MinimumWidthRequest" Value="44"/>
|
||||
<Setter Property="VisualStateManager.VisualStateGroups">
|
||||
<VisualStateGroupList>
|
||||
<VisualStateGroup x:Name="CommonStates">
|
||||
<VisualState x:Name="Normal" />
|
||||
<VisualState x:Name="Disabled">
|
||||
<VisualState.Setters>
|
||||
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
|
||||
</VisualState.Setters>
|
||||
</VisualState>
|
||||
</VisualStateGroup>
|
||||
</VisualStateGroupList>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Page" ApplyToDerivedTypes="True">
|
||||
<Setter Property="Padding" Value="0"/>
|
||||
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource OffBlack}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Shell" ApplyToDerivedTypes="True">
|
||||
<Setter Property="Shell.BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource OffBlack}}" />
|
||||
<Setter Property="Shell.ForegroundColor" Value="{OnPlatform WinUI={StaticResource Primary}, Default={StaticResource White}}" />
|
||||
<Setter Property="Shell.TitleColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource SecondaryDarkText}}" />
|
||||
<Setter Property="Shell.DisabledColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="Shell.UnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray200}}" />
|
||||
<Setter Property="Shell.NavBarHasShadow" Value="False" />
|
||||
<Setter Property="Shell.TabBarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
|
||||
<Setter Property="Shell.TabBarForegroundColor" Value="{AppThemeBinding Light={StaticResource Magenta}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Shell.TabBarTitleColor" Value="{AppThemeBinding Light={StaticResource Magenta}, Dark={StaticResource White}}" />
|
||||
<Setter Property="Shell.TabBarUnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="NavigationPage">
|
||||
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource OffBlack}}" />
|
||||
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
|
||||
<Setter Property="IconColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="TabbedPage">
|
||||
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Magenta}, Dark={StaticResource White}}" />
|
||||
<Setter Property="UnselectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
|
||||
<Setter Property="SelectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
|
||||
</Style>
|
||||
|
||||
</ResourceDictionary>
|
||||
@@ -0,0 +1,103 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net8.0-android;net8.0-ios;net8.0-maccatalyst</TargetFrameworks>
|
||||
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net8.0-windows10.0.19041.0</TargetFrameworks>
|
||||
<!-- Uncomment to also build the tizen app. You will need to install tizen by following this: https://github.com/Samsung/Tizen.NET -->
|
||||
<!-- <TargetFrameworks>$(TargetFrameworks);net8.0-tizen</TargetFrameworks> -->
|
||||
|
||||
<!-- Note for MacCatalyst:
|
||||
The default runtime is maccatalyst-x64, except in Release config, in which case the default is maccatalyst-x64;maccatalyst-arm64.
|
||||
When specifying both architectures, use the plural <RuntimeIdentifiers> instead of the singular <RuntimeIdentifier>.
|
||||
The Mac App Store will NOT accept apps with ONLY maccatalyst-arm64 indicated;
|
||||
either BOTH runtimes must be indicated or ONLY macatalyst-x64. -->
|
||||
<!-- For example: <RuntimeIdentifiers>maccatalyst-x64;maccatalyst-arm64</RuntimeIdentifiers> -->
|
||||
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>Weather</RootNamespace>
|
||||
<UseMaui>true</UseMaui>
|
||||
<SingleProject>true</SingleProject>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
|
||||
<!-- Display name -->
|
||||
<ApplicationTitle>Simple Weather</ApplicationTitle>
|
||||
|
||||
<!-- App Identifier -->
|
||||
<ApplicationId>com.krzysztofsmaga.weather</ApplicationId>
|
||||
|
||||
<!-- Versions -->
|
||||
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
|
||||
<ApplicationVersion>1</ApplicationVersion>
|
||||
|
||||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">11.0</SupportedOSPlatformVersion>
|
||||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">13.1</SupportedOSPlatformVersion>
|
||||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">21.0</SupportedOSPlatformVersion>
|
||||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</SupportedOSPlatformVersion>
|
||||
<TargetPlatformMinVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</TargetPlatformMinVersion>
|
||||
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'tizen'">6.5</SupportedOSPlatformVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- App Icon -->
|
||||
<MauiIcon Include="Resources\AppIcon\weathericon.png" Color="#00000000" />
|
||||
|
||||
<!-- Splash Screen -->
|
||||
<MauiSplashScreen Include="Resources\AppIcon\weathericon.png" Color="#512BD4" BaseSize="128,128" />
|
||||
|
||||
<!-- Images -->
|
||||
<MauiImage Include="Resources\Images\*" />
|
||||
<MauiImage Update="Resources\Images\dotnet_bot.png" Resize="True" BaseSize="300,185" />
|
||||
|
||||
<!-- Custom Fonts -->
|
||||
<MauiFont Include="Resources\Fonts\*" />
|
||||
|
||||
<!-- Raw Assets (also remove the "Resources\Raw" prefix) -->
|
||||
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Resources\Images\01d_bg.jpg" />
|
||||
<None Remove="Resources\Images\01n_bg.jpg" />
|
||||
<None Remove="Resources\Images\02d_bg.jpg" />
|
||||
<None Remove="Resources\Images\02n_bg.jpg" />
|
||||
<None Remove="Resources\Images\03d_bg.jpg" />
|
||||
<None Remove="Resources\Images\03n_bg.jpg" />
|
||||
<None Remove="Resources\Images\04d_bg.jpg" />
|
||||
<None Remove="Resources\Images\04n_bg.jpg" />
|
||||
<None Remove="Resources\Images\09d_bg.jpg" />
|
||||
<None Remove="Resources\Images\09n_bg.jpg" />
|
||||
<None Remove="Resources\Images\10d_bg.jpg" />
|
||||
<None Remove="Resources\Images\10n_bg.jpg" />
|
||||
<None Remove="Resources\Images\11d_bg.jpg" />
|
||||
<None Remove="Resources\Images\11n_bg.jpg" />
|
||||
<None Remove="Resources\Images\13d_bg.jpg" />
|
||||
<None Remove="Resources\Images\13n_bg.jpg" />
|
||||
<None Remove="Resources\Images\50d_bg.jpg" />
|
||||
<None Remove="Resources\Images\50n_bg.jpg" />
|
||||
<None Remove="Resources\Images\pen.svg" />
|
||||
<None Remove="Resources\Images\settings.svg" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Maui.Controls" Version="$(MauiVersion)" />
|
||||
<PackageReference Include="Microsoft.Maui.Controls.Compatibility" Version="$(MauiVersion)" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="8.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
class WeatherData
|
||||
{
|
||||
public string City { get; set; }
|
||||
public string Icon { get; set; }
|
||||
public string Background { get; set; }
|
||||
public string Description { get; set; }
|
||||
public string Temperature { get; set; }
|
||||
public string FeelLike { get; set; }
|
||||
public string MinTemp { get; set; }
|
||||
public string MaxTemp { get; set; }
|
||||
public string Pressure { get; set; }
|
||||
public string Humidity { get; set; }
|
||||
public string Wind { get; set; }
|
||||
public string Cloudly { get; set; }
|
||||
|
||||
public WeatherData(string city, string country, string description, float temperature, float feelLike, float minTemp, float maxTemp, int pressure, int humidity, float speed, int deg, int cloudly, string id)
|
||||
{
|
||||
City = $"{city}, {country}";
|
||||
Description = description;
|
||||
Temperature = string.Format("{0:F1}°C", temperature);
|
||||
FeelLike = string.Format("Odczuwalne: {0:F1}°C", feelLike);
|
||||
MinTemp = string.Format("Najniższa temp: {0:F1}°C", minTemp);
|
||||
MaxTemp = string.Format("Najwyższa temp: {0:F1}°C", maxTemp);
|
||||
Pressure = string.Format("Ciśnienie: {0} hPa", pressure);
|
||||
Humidity = string.Format("Wilgotność: {0}%", humidity);
|
||||
Wind = string.Format("Wiatr: {0:F2} m/s, {1}°", speed, deg);
|
||||
Cloudly = string.Format("Pochmurzenie: {0}%", cloudly);
|
||||
Background = $"bg{id}.jpg";
|
||||
Icon = $"https://openweathermap.org/img/wn/{id}@4x.png";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Text.Json;
|
||||
using System.Windows.Input;
|
||||
|
||||
namespace Weather
|
||||
{
|
||||
class WeatherViewModel : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
private WeatherData _weather;
|
||||
public WeatherData WeatherData {
|
||||
get { return _weather; }
|
||||
set {
|
||||
_weather = value;
|
||||
OnPropertyChanged(nameof(WeatherData));
|
||||
}
|
||||
}
|
||||
|
||||
public WeatherViewModel(string api_key, string city, string type) => LoadData(api_key, city, type);
|
||||
|
||||
protected virtual void OnPropertyChanged(string propertyName)
|
||||
{
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
|
||||
}
|
||||
|
||||
async void LoadData(string api_key, string city, string type) {
|
||||
using (HttpClient web = new())
|
||||
{
|
||||
try
|
||||
{
|
||||
var response = await web.GetAsync($"https://api.openweathermap.org/data/2.5/weather?{type}={city}&appid={api_key}&units=metric&lang=pl");
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
JsonDocument json = JsonDocument.Parse(await response.Content.ReadAsStringAsync());
|
||||
JsonElement root = json.RootElement;
|
||||
|
||||
string cityName = root.GetProperty("name").GetString();
|
||||
JsonElement sys = root.GetProperty("sys");
|
||||
string country = sys.GetProperty("country").GetString();
|
||||
JsonElement weather = root.GetProperty("weather")[0];
|
||||
string description = weather.GetProperty("description").GetString();
|
||||
JsonElement main = root.GetProperty("main");
|
||||
float temperature = main.GetProperty("temp").GetSingle();
|
||||
float feelsLike = main.GetProperty("feels_like").GetSingle();
|
||||
float minTemp = main.GetProperty("temp_min").GetSingle();
|
||||
float maxTemp = main.GetProperty("temp_max").GetSingle();
|
||||
int pressure = main.GetProperty("pressure").GetInt32();
|
||||
int humidity = main.GetProperty("humidity").GetInt32();
|
||||
JsonElement wind = root.GetProperty("wind");
|
||||
float speed = wind.GetProperty("speed").GetSingle();
|
||||
int deg = wind.GetProperty("deg").GetInt32();
|
||||
JsonElement clouds = root.GetProperty("clouds");
|
||||
int cloudiness = clouds.GetProperty("all").GetInt32();
|
||||
string id = weather.GetProperty("icon").GetString();
|
||||
|
||||
WeatherData = new WeatherData(cityName, country, description, temperature, feelsLike, minTemp, maxTemp, pressure, humidity, speed, deg, cloudiness, id);
|
||||
}
|
||||
} catch(Exception ex)
|
||||
{
|
||||
Debug.WriteLine(ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||